This is what controls the view when you render an image or create an animation – but that’s another post for another time! Adding More Meshes Just to complicate matters further, this is different once again from the ‘camera’ which you might notice is hovering in the background. Changing the view simply allows us to see what we’re doing. The perspective doesn’t actually matter from a game developer’s perspective though, as we’re going to be exporting the 3D model as it is and then changing the perspective in the game. When you rotate the mesh on its horizontal axis, this will look the same as when you rotate the perspective by clicking the scroll wheel. Try to keep in mind the distinction between what you’re seeing and the 3D model itself. These each transform the selected mesh in the way you’d expect. You’ll find more controls on the left, which include: